Clockwork Revolution Won't Feature an Overly Talkative Companion, Brian Fargo Promises
Clockwork Revolution will avoid one of the most common frustrations in modern RPGs: companions who constantly interrupt gameplay with obvious hints. InXile Entertainment founder Brian Fargo recently reassured fans that the game's robotic companion has been deliberately designed to respect the player's intelligence rather than provide nonstop guidance. According to Fargo, the studio wants players to discover solutions and explore the world on their own instead of being led through every situation.

Responding to questions from the community, Fargo said he "loathed" companions that point out the obvious because they assume players need constant assistance. He explained that Clockwork Revolution's companion—believed to be the flying automaton Prentice—will only speak when it has genuinely useful information the player couldn't know otherwise or when it has something truly funny to say. The dialogue has been intentionally kept to a minimum, with the goal of leaving players wishing the companion talked more rather than less.
Fargo added that this philosophy has guided his game design since the 1980s. He believes classic RPGs respected players by allowing them to solve problems independently instead of relying on constant tutorials or scripted hints. InXile hopes to preserve that same sense of discovery in Clockwork Revolution, encouraging exploration, observation, and experimentation throughout the steampunk adventure.
Scheduled for release in 2027 on PC and Xbox Series X|S, Clockwork Revolution is shaping up to be one of Xbox's most ambitious RPGs. Alongside its time-manipulation mechanics, branching choices, and reactive world, the restrained approach to companion dialogue reflects the studio's broader goal of creating an experience where player decisions—and not constant hand-holding—drive the adventure.