Brian Fargo Demonstrates How Player Choices Can Rewrite the Past and Future in Clockwork Revolution
Clockwork Revolution is built around a central idea: every meaningful decision can reshape the world across multiple points in time. In a recent demonstration, inXile Entertainment founder Brian Fargo highlighted how the game's time-travel mechanics allow players to alter historical events and witness dramatic changes in both the past and the present. Rather than relying on scripted branching paths, the RPG aims to create a reactive world where even seemingly minor actions can have lasting consequences.

Using the mysterious Chronometer, players can travel to earlier versions of the steampunk city of Avalon, intervene in key historical moments, and then return to discover how those choices have transformed neighborhoods, characters, and society itself. Fargo explained that these changes won't be limited to major story beats—NPCs, dialogue, quests, and environmental details may all evolve based on the player's actions, creating a world that continuously reflects their decisions.
One example shown by the developers illustrates how a single conversation can permanently alter the fate of important characters. Choosing to trust one person over another can lead to deaths, unlock entirely different questlines, and remove certain characters from the story altogether. According to Fargo, the goal is to ensure that both heroic and ruthless decisions carry meaningful consequences, giving players genuine freedom to shape their own version of the narrative instead of funneling everyone toward the same ending.
Scheduled for release in 2027 on PC and Xbox Series X|S, Clockwork Revolution is being positioned as inXile's most ambitious RPG to date. With its blend of first-person action, deep role-playing systems, and large-scale cause-and-effect mechanics, the game aims to deliver a level of player agency rarely seen in modern RPGs, where the past, present, and future can all be rewritten through the choices players make.